Leaderboard Points track tournament results; Skill Rating estimates how strong you play.
“I have earned 120 points this season.”
Like a frequent flyer program — rewards effort and success over time.
“I play at a 2200 skill level.”
Like a chess Elo — measures win probability vs other rated players.
You are seeded by your rolling 24-month global leaderboard points. Skill rating breaks ties when points are equal.
Skill rating updates after every scored match — seeding games and playoffs. Each change is logged on your profile so you can see how you played through the event.
Leaderboard points are awarded from final placement: round(base × event multiplier). The multiplier is Size × SOF and is shown live on each tournament page.
Leaderboard points from every organization accumulate into one global balance; entries older than 24 months roll off your rolling total. Your skill rating history chart shows whether your playing level is trending up, down, or holding steady.
Every org on Session uses the same points formula, so results are comparable across the platform.
Final points = round(Base × Size × SOF). Base values are modest (2–16 by finish). Size and SOF scale payouts for larger and tougher fields. Each tournament page shows one live event multiplier that updates as the field fills.
SOF uses the average skill rating of the top 25% of the field (baseline 1500 = 1.0×, clamped 0.5×–2.5×).
| Finish | Base Points |
|---|---|
| 1st | 16 |
| 2nd | 14 |
| 3rd | 12 |
| 4th | 10 |
| 5th–8th | 8 |
| 9th–16th | 6 |
| 17th–32nd | 4 |
| 33rd–64th | 3 |
| 65th+ | 2 |
After seeding games finish, playoff pairing uses seeding match results (wins, then point differential). If points and skill rating are equal, a stable name/id fallback is used.
An objective measure of how you play right now. It rises when you win tough matches and falls when you lose, updates after every scored tournament match, and builds a history on your profile so you can see whether you are improving over weeks and months — not just event to event.
| Your team | Opponent | Result | Change |
|---|---|---|---|
| 1500 | 1500 | Win 21–19 (close) | +22 |
| 1500 | 1500 | Win 21–10 (comfortable) | +119 |
| 1500 | 1500 | Loss 19–21 (close) | -22 |
| 1500 | 1700 | Win 21–19 (upset) | +85 |
| 1500 | 1700 | Loss 19–21 (expected) | +40 |
| 1700 | 1500 | Win 21–19 (expected) | -40 |
| 1700 | 1500 | Loss 19–21 (upset) | -85 |
Team rating uses the average of the top 2 rated players per side (top 3 for fours). New players start at 1500 with high RD (350), so early matches swing more.
Skill rating is private by default. You control whether it appears on your profile, your rating history chart, and the global skill leaderboard in account settings. Leaderboard points are public unless you hide them. Organizers use both systems for fair seeding and event design.